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Continuation Course in Programming C++Laajuus (3 cr)

Code: KTVP052

Credits

3 op

Objective

Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.

Content

STL algorithms, templates, exceptions, multiple inheritance

Assessment criteria, excellent (5)

The students are able to apply their learning to different programming tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use programming methods appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts and methods of C++ programming.

Further information

Kurssin voi suorittaa verkko-opintoina

en
Enrollment

19.08.2024 - 22.09.2024

Timing

28.10.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mika Sorsa
Groups
  • TTK23SPO
    TTK23SPO

Objective

Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.

Content

STL algorithms, templates, exceptions, multiple inheritance

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different programming tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use programming methods appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts and methods of C++ programming.

Prerequisites

Programming C++

Further information

Kurssin voi suorittaa verkko-opintoina

en
Enrollment

01.08.2023 - 29.10.2023

Timing

30.10.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Vesa Vaihoja
Groups
  • TTK22SPORaahe
    TTK22SPORaahe

Objective

Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.

Content

STL algorithms, templates, exceptions, multiple inheritance

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different programming tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use programming methods appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts and methods of C++ programming.

Prerequisites

Programming C++

Further information

Kurssin voi suorittaa verkko-opintoina

en
Enrollment

01.08.2023 - 29.10.2023

Timing

30.10.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mika Sorsa
Groups
  • TTK22SPO
    TTK22SPO

Objective

Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.

Content

STL algorithms, templates, exceptions, multiple inheritance

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different programming tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use programming methods appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts and methods of C++ programming.

Prerequisites

Programming C++

Further information

Kurssin voi suorittaa verkko-opintoina

en
Enrollment

01.08.2022 - 30.09.2022

Timing

31.10.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Vesa Vaihoja
Groups
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPORaa
    TTK21SPORaa

Objective

Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.

Content

STL algorithms, templates, exceptions, multiple inheritance

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different programming tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use programming methods appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts and methods of C++ programming.

Prerequisites

Programming C++

Further information

Kurssin voi suorittaa verkko-opintoina

en
Enrollment

01.08.2022 - 30.09.2022

Timing

31.10.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joona Tolonen
Groups
  • TTK21SPO
    TTK21SPO

Objective

Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.

Content

STL algorithms, templates, exceptions, multiple inheritance

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different programming tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use programming methods appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts and methods of C++ programming.

Prerequisites

Programming C++

Further information

Kurssin voi suorittaa verkko-opintoina