Game Art FoundationLaajuus (3 op)
Tunnus: TT00CE36
Laajuus
3 op
Opetuskieli
- englanti
Osaamistavoitteet
Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics
Sisältö
• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape
Arviointikriteeri, hyväksytty/hylätty
In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??
The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)
Lisätiedot
This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s
Ilmoittautumisaika
27.08.2024 - 20.10.2024
Ajoitus
21.10.2024 - 18.11.2024
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Kiia Aihkisalo
Ryhmät
-
VAPVAL2024VAPVAL2024
Tavoitteet
Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics
Sisältö
• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape
Aika ja paikka
The online course is open for four weeks between 21.10.-18.11.2024. During that time, the instructor will give feedback and/or guidance weekly.
Opetusmenetelmät
• The self-paced online course is split into 4 weeks
• All sessions are prerecorded and have a deadline each week
• Instructor feedback is delivered each week via a paint-over and written breakdown
• In order to benefit most from the course a basic digital drawing tablet is highly recommended
Arviointiasteikko
0 - 5
Arviointikriteeri, hyväksytty/hylätty
In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??
The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)
Lisätiedot
This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s
Ilmoittautumisaika
02.08.2023 - 09.10.2023
Ajoitus
09.10.2023 - 06.11.2023
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Nick Sweetman
Ryhmät
-
VAPVAL2023VAPVAL2023
Tavoitteet
Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics
Sisältö
• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape
Arviointiasteikko
0 - 5
Arviointikriteeri, hyväksytty/hylätty
In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??
The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)
Lisätiedot
This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s
Ilmoittautumisaika
11.04.2022 - 30.09.2022
Ajoitus
10.10.2022 - 07.11.2022
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Ryhmät
-
VAPVAL2022VAPVAL2022
Tavoitteet
Student learns
• Using value, depth and readability to construct a 2D mock-up
screenshot of a platform game
• Applying colour theory to create mood
• To use thumbnail sketching to brainstorm different concepts
• To adapt professional game artist workflow: Research, sketching
and final execution to game graphics
Sisältö
• Plan, iterate and execute a 2D platform mock-up screenshot with the
use of reference
• Create readable thumbnails sketches in black and white and colour
• Construct consistent 2D platform elements in terms of colour and shape
• Analyze a 2D platform mock-up in terms of value, colour, depth and shape
Aika ja paikka
Online course for 4 weeks: 10.10.22 > 7.11.22
Opetusmenetelmät
English-taught course for 1st year Game Development students (specialization game graphics).
Arviointiasteikko
0 - 5
Arviointikriteeri, hyväksytty/hylätty
In pass grade, student is expected to:
• Research a given theme for a stylized platform game?
• Create a mood-board of reference
• Demonstrate the ability to brainstorm multiple solutions
through the use of black and white thumbnails
• Apply the use of value through the brainstorming process??
The finalized mock-up shot should contain:
• Scale to give the illusion of basic perspective?
• Clear visual depth (foreground, mid-ground, background)?
• Composition & colour theory? to create mood
• The use of simple shapes to create a unified style?
• Readable user Interface that suits the theme
• A Focal point and clear hierarchy of importance (characters, platforms, pickups & background)
Lisätiedot
This video explains what a mock-up screenshot is and why you use it for a game project:
https://www.youtube.com/watch?v=waBqrY6dE4Q&t=70s