Self-development and CoachingLaajuus (5 op)
Tunnus: EU00CE52
Laajuus
5 op
Opetuskieli
- englanti
Osaamistavoitteet
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Sisältö
General Definitions
Mindset
Motivation
Coaching
Competency Development
Arviointikriteerit, kiitettävä (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Arviointikriteerit, hyvä (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Arviointikriteerit, tyydyttävä (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Ilmoittautumisaika
01.01.2025 - 30.11.2025
Ajoitus
01.01.2025 - 31.12.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Opetuskielet
- Englanti
Tavoitteet
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Sisältö
General Definitions
Mindset
Motivation
Coaching
Competency Development
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Arviointikriteerit, hyvä (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Arviointikriteerit, tyydyttävä (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Ilmoittautumisaika
22.03.2024 - 31.12.2024
Ajoitus
01.01.2024 - 31.12.2024
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
- Englanti
Ryhmät
-
VAPVAL2024VAPVAL2024
Tavoitteet
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Sisältö
General Definitions
Mindset
Motivation
Coaching
Competency Development
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Arviointikriteerit, hyvä (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Arviointikriteerit, tyydyttävä (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Ilmoittautumisaika
01.01.2023 - 31.12.2023
Ajoitus
01.01.2023 - 31.12.2023
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
Business
Opetuskielet
- Englanti
Opettaja
- Janus Pitkänen
Ryhmät
-
VAPVAL2023VAPVAL2023
Tavoitteet
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Sisältö
General Definitions
Mindset
Motivation
Coaching
Competency Development
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Arviointikriteerit, hyvä (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Arviointikriteerit, tyydyttävä (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Ilmoittautumisaika
01.04.2022 - 31.12.2022
Ajoitus
01.05.2022 - 31.12.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
- Englanti
Opettaja
- Janus Pitkänen
Ryhmät
-
VAPVAL2022VAPVAL2022
Tavoitteet
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Sisältö
General Definitions
Mindset
Motivation
Coaching
Competency Development
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Arviointikriteerit, hyvä (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Arviointikriteerit, tyydyttävä (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports