Self-development and CoachingLaajuus (5 cr)
Code: EU00CE52
Credits
5 op
Teaching language
- English
Objective
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Content
General Definitions
Mindset
Motivation
Coaching
Competency Development
Assessment criteria, excellent (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Assessment criteria, good (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Assessment criteria, satisfactory (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Enrollment
01.01.2025 - 30.11.2025
Timing
01.01.2025 - 31.12.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Teaching languages
- English
Objective
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Content
General Definitions
Mindset
Motivation
Coaching
Competency Development
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Assessment criteria, good (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Assessment criteria, satisfactory (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Enrollment
22.03.2024 - 31.12.2024
Timing
01.01.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Groups
-
VAPVAL2024VAPVAL2024
Objective
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Content
General Definitions
Mindset
Motivation
Coaching
Competency Development
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Assessment criteria, good (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Assessment criteria, satisfactory (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Enrollment
01.01.2023 - 31.12.2023
Timing
01.01.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Business
Teaching languages
- English
Teachers
- Janus Pitkänen
Groups
-
VAPVAL2023VAPVAL2023
Objective
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Content
General Definitions
Mindset
Motivation
Coaching
Competency Development
Location and time
Independently online according to student's own schedule.
Materials
All the required materials found in DevMoodle including videos and written text. Esports and coaching related supplementary materials recommended.
Teaching methods
Independent online DevMoodle course. Course key: EsportsWelcome
Exam schedules
Independent exams in quiz format in DevMoodle.
Student workload
5 credits equal approximately 135 hours of student's work.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Assessment criteria, good (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Assessment criteria, satisfactory (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports
Assessment methods and criteria
See DevMoodle for more information on course grading.
Enrollment
01.04.2022 - 31.12.2022
Timing
01.05.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Teachers
- Janus Pitkänen
Groups
-
VAPVAL2022VAPVAL2022
Objective
In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.
Content
General Definitions
Mindset
Motivation
Coaching
Competency Development
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment
Assessment criteria, good (3)
• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance
Assessment criteria, satisfactory (1)
• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports