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Self-development and CoachingLaajuus (5 cr)

Code: EU00CE52

Credits

5 op

Teaching language

  • English

Objective

In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Content

General Definitions
Mindset
Motivation
Coaching
Competency Development

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

en
Enrollment

01.01.2025 - 30.11.2025

Timing

01.01.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Teaching languages
  • English

Objective

In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Content

General Definitions
Mindset
Motivation
Coaching
Competency Development

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

en
Enrollment

22.03.2024 - 31.12.2024

Timing

01.01.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Groups
  • VAPVAL2024
    VAPVAL2024

Objective

In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Content

General Definitions
Mindset
Motivation
Coaching
Competency Development

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

en
Enrollment

01.01.2023 - 31.12.2023

Timing

01.01.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Business

Teaching languages
  • English
Teachers
  • Janus Pitkänen
Groups
  • VAPVAL2023
    VAPVAL2023

Objective

In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Content

General Definitions
Mindset
Motivation
Coaching
Competency Development

Location and time

Independently online according to student's own schedule.

Materials

All the required materials found in DevMoodle including videos and written text. Esports and coaching related supplementary materials recommended.

Teaching methods

Independent online DevMoodle course. Course key: EsportsWelcome

Exam schedules

Independent exams in quiz format in DevMoodle.

Student workload

5 credits equal approximately 135 hours of student's work.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Assessment methods and criteria

See DevMoodle for more information on course grading.

en
Enrollment

01.04.2022 - 31.12.2022

Timing

01.05.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Teachers
  • Janus Pitkänen
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Content

General Definitions
Mindset
Motivation
Coaching
Competency Development

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports