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Technical Art Project 1Laajuus (5 cr)

Code: TB00CV06

Credits

5 op

Objective

Students design and create tools that improve game development production.
Students apply and showcase previously learned methods in an individual/group project

Content

Student identifies a problem/need in game development and creates tools to streamline graphic production process

Assessment criteria, excellent (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

en
Enrollment

02.10.2025 - 31.10.2025

Timing

01.11.2025 - 30.11.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

RDI portion

5 op

Mode of delivery

Distance learning

Teaching languages
  • English
Seats

0 - 30

Teachers
  • Joni Mustakangas
  • Tommi Helin
  • Juho Taipaleenmäki
Scheduling groups
  • Kamk 1 (Size: 30. Open UAS: 30.)
Small groups
  • Kamk 1

Objective

Students design and create tools that improve game development production.
Students apply and showcase previously learned methods in an individual/group project

Content

Student identifies a problem/need in game development and creates tools to streamline graphic production process

Location and time

1.11. - 30.11.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.

Materials

Learning materials available at Reppu.

Teaching methods

This course is implemented as a project work. During the course, students implement a technical art project themselves, which can be part of a larger project, such as a game. For example, project work can be an internal or external tool of a game engine or a collection of shaders or methods that improves game development. There is no tuition in the course, but students have access to some material in Reppu and can have live support on dedicated time of the week.
In addition, the course includes the return of source code of your project and a video presentation of the work done.

Student workload

The course requires approximately 135 hours of student work.
These amounts are indicative and the final workload is determined by the time spent by the student.

Content scheduling

You can do this course on your own phase, but final assignment needs to be submitted to the 30.11.2025

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Assessment methods and criteria

***

Assessment criteria, fail (0)

No work submitted.

Assessment criteria, excellent (5)

****

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Prerequisites

Introduction to Technical Art
Addons & Scripting

en
Enrollment

02.05.2025 - 31.05.2025

Timing

01.06.2025 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

RDI portion

5 op

Mode of delivery

Distance learning

Teaching languages
  • English
Seats

0 - 30

Teachers
  • Joni Mustakangas
  • Tommi Helin
  • Juho Taipaleenmäki
Scheduling groups
  • kamk 1 (Size: 30. Open UAS: 30.)
Small groups
  • kamk 1

Objective

Students design and create tools that improve game development production.
Students apply and showcase previously learned methods in an individual/group project

Content

Student identifies a problem/need in game development and creates tools to streamline graphic production process

Location and time

1.6.-31.7.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.

Materials

Learning materials available at Reppu.

Teaching methods

This course is implemented as a project work. During the course, students implement a technical art project themselves, which can be part of a larger project, such as a game. For example, project work can be an internal or external tool of a game engine or a collection of shaders or methods that improves game development. There is no tuition in the course, but students have access to some material in Reppu and can have live support on dedicated time of the week.
In addition, the course includes the return of source code of your project and a video presentation of the work done.

Student workload

The course requires approximately 135 hours of student work.
These amounts are indicative and the final workload is determined by the time spent by the student.

Content scheduling

You can do this course on your own phase, but final assignment needs to be submitted to the 31.7.2025

Further information

This course is part of the EU co-funded PELIKAN project Technical Artist diploma education. Therefore we require you to fill in the ESF personal data form in the EURA system. After registration you will receive instructions on how to do this.

You can complete a single course or, if you complete 15 or 30 credits, you will receive a diploma in December 2025.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Assessment criteria, fail (0)

No work submitted.

Assessment criteria, excellent (5)

****

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard.

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Prerequisites

Introduction to Technical Art
Addons & Scripting