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Technical Art Project 1Laajuus (5 op)

Tunnus: TB00CV06

Laajuus

5 op

Osaamistavoitteet

Students design and create tools that improve game development production.
Students apply and showcase previously learned methods in an individual/group project

Sisältö

Student identifies a problem/need in game development and creates tools to streamline graphic production process

Arviointikriteerit, kiitettävä (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Arviointikriteerit, hyvä (3)

Understanding of concepts, all assignments completed to a good standard.

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

fi
Ilmoittautumisaika

02.10.2025 - 31.10.2025

Ajoitus

01.11.2025 - 30.11.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

5 op

Toteutustapa

Etäopetus

Opetuskielet
  • Englanti
Paikat

0 - 30

Opettaja
  • Joni Mustakangas
  • Tommi Helin
  • Juho Taipaleenmäki
Ajoitusryhmät
  • Kamk 1 (Koko: 30. Avoin AMK: 30.)
Pienryhmät
  • Kamk 1

Tavoitteet

Students design and create tools that improve game development production.
Students apply and showcase previously learned methods in an individual/group project

Sisältö

Student identifies a problem/need in game development and creates tools to streamline graphic production process

Aika ja paikka

1.11. - 30.11.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.

Oppimateriaalit

Learning materials available at Reppu.

Opetusmenetelmät

This course is implemented as a project work. During the course, students implement a technical art project themselves, which can be part of a larger project, such as a game. For example, project work can be an internal or external tool of a game engine or a collection of shaders or methods that improves game development. There is no tuition in the course, but students have access to some material in Reppu and can have live support on dedicated time of the week.
In addition, the course includes the return of source code of your project and a video presentation of the work done.

Opiskelijan ajankäyttö ja kuormitus

The course requires approximately 135 hours of student work.
These amounts are indicative and the final workload is determined by the time spent by the student.

Sisällön jaksotus

You can do this course on your own phase, but final assignment needs to be submitted to the 30.11.2025

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Arviointikriteerit, hyvä (3)

Understanding of concepts, all assignments completed to a good standard.

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

Arviointimenetelmät ja arvioinnin perusteet

****

Hylätty (0)

No work submitted.

Toteutuksen arviointikriteerit, kiitettävä (5)

****

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard.

Toteutuksen arviointikriteerit, tyydyttävä (1-2)

Basic attendance and understanding, assignments submitted.

Esitietovaatimukset

Introduction to Technical Art
Addons & Scripting

fi
Ilmoittautumisaika

02.05.2025 - 31.05.2025

Ajoitus

01.06.2025 - 31.07.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

TKI-osuus

5 op

Toteutustapa

Etäopetus

Opetuskielet
  • Englanti
Paikat

0 - 30

Opettaja
  • Joni Mustakangas
  • Tommi Helin
  • Juho Taipaleenmäki
Ajoitusryhmät
  • kamk 1 (Koko: 30. Avoin AMK: 30.)
Pienryhmät
  • kamk 1

Tavoitteet

Students design and create tools that improve game development production.
Students apply and showcase previously learned methods in an individual/group project

Sisältö

Student identifies a problem/need in game development and creates tools to streamline graphic production process

Aika ja paikka

1.6.-31.7.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.

Oppimateriaalit

Learning materials available at Reppu.

Opetusmenetelmät

This course is implemented as a project work. During the course, students implement a technical art project themselves, which can be part of a larger project, such as a game. For example, project work can be an internal or external tool of a game engine or a collection of shaders or methods that improves game development. There is no tuition in the course, but students have access to some material in Reppu and can have live support on dedicated time of the week.
In addition, the course includes the return of source code of your project and a video presentation of the work done.

Opiskelijan ajankäyttö ja kuormitus

The course requires approximately 135 hours of student work.
These amounts are indicative and the final workload is determined by the time spent by the student.

Sisällön jaksotus

You can do this course on your own phase, but final assignment needs to be submitted to the 31.7.2025

Lisätietoja opiskelijoille

This course is part of the EU co-funded PELIKAN project Technical Artist diploma education. Therefore we require you to fill in the ESF personal data form in the EURA system. After registration you will receive instructions on how to do this.

You can complete a single course or, if you complete 15 or 30 credits, you will receive a diploma in December 2025.

Arviointiasteikko

0 - 5

Arviointikriteerit, kiitettävä (5)

The student has a sound understanding of the concepts used to produce tools for game development environment. Excellent assignment work and extraordinary or additional work were submitted.

Arviointikriteerit, hyvä (3)

Understanding of concepts, all assignments completed to a good standard.

Arviointikriteerit, tyydyttävä (1)

Basic attendance and understanding, assignments submitted.

Hylätty (0)

No work submitted.

Toteutuksen arviointikriteerit, kiitettävä (5)

*****

Toteutuksen arviointikriteerit, hyvä (3-4)

Understanding of concepts, all assignments completed to a good standard.

Toteutuksen arviointikriteerit, tyydyttävä (1-2)

Basic attendance and understanding, assignments submitted.

Esitietovaatimukset

Introduction to Technical Art
Addons & Scripting