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Introduction to Game Design (3 cr)

Code: KTAD035-3015

General information


Enrollment
01.08.2022 - 30.09.2022
Registration for the implementation has ended.
Timing
31.10.2022 - 31.12.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
2 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Antti Junttila
Groups
TTK22SPGRaahe
TTK22SPGRaahe
TTK22SPTRaahe
TTK22SPTRaahe
TTK22SPORaahe
TTK22SPORaahe
TTK22SPRaahe
TTK22SPRaahe
Course
KTAD035
No reservations found for realization KTAD035-3015!

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

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