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Graphics Engine Programming (3 cr)

Code: TTAN011-3009

General information


Enrollment
01.08.2023 - 29.10.2023
Registration for the implementation has ended.
Timing
30.10.2023 - 31.12.2023
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV22SP
TTV22SP
Course
TTAN011
No reservations found for realization TTAN011-3009!

Objective

Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.

Content

Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.

Prerequisites

Introduction to Game Engine Graphics

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