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Game Programming (3 cr)

Code: TTAP013-3010

General information


Enrollment
01.08.2023 - 30.09.2023
Registration for the implementation has ended.
Timing
01.08.2023 - 31.12.2023
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV22SP
TTV22SP
Course
TTAP013
No reservations found for realization TTAP013-3010!

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Assessment criteria, satisfactory (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.

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