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Mental Conditioning and Psychology (2 cr)

Code: EU00CE51-3001

General information


Enrollment

01.04.2022 - 31.12.2022

Timing

01.05.2022 - 31.12.2022

Number of ECTS credits allocated

2 op

Virtual portion

2 op

Mode of delivery

Distance learning

Unit

Business

Teaching languages

  • English

Teachers

  • Janus Pitkänen

Groups

  • VAPVAL2022
    VAPVAL2022

Objective

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Content

General Definitions
Mental Conditioning
Psychology in Esport

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Prerequisites

No prior knowledge required