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Mental Conditioning and Psychology (2 cr)

Code: EU00CE51-3001

General information


Enrollment
01.04.2022 - 31.12.2022
Registration for the implementation has ended.
Timing
01.05.2022 - 31.12.2022
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
0 cr
Virtual portion
2 cr
Mode of delivery
Distance learning
Unit
Business
Teaching languages
English
Teachers
Janus Pitkänen
Groups
VAPVAL2022
VAPVAL2022
Course
EU00CE51
No reservations found for realization EU00CE51-3001!

Evaluation scale

0 - 5

Objective

The student attains a better understanding of the concepts behind mental conditioning and psychology, as well as their relation to the industry of Esports. Furthermore, participants will know the importance of mentality, regarding growth in the player’s game performance, and career.

Execution methods

Independent, online

Accomplishment methods

Learning Assignments

Content

General Definitions
Mental Conditioning
Psychology in Esport

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

Qualifications

No prior knowledge required

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