Basics of Esports Landscape (2 op)
Toteutuksen tunnus: EU00CE49-3002
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.01.2023 - 31.12.2023
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
01.01.2023 - 31.12.2023
Toteutus on päättynyt.
- Opintopistemäärä
- 2 op
- Lähiosuus
- 0 op
- Virtuaaliosuus
- 2 op
- Toteutustapa
- Etäopetus
- Yksikkö
- Business
- Opetuskielet
- englanti
Tavoitteet
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Aika ja paikka
Fully online in DevMoodle.
Oppimateriaalit
All necessary components for completion of the course can be found in DevMoodle.
Opetusmenetelmät
Fully online - course can be found in DevMoodle. Course link: https://devmoodle.kamit.fi/course/view.php?id=3926 Key: EsportsWelcome
Tenttien ajankohdat ja uusintamahdollisuudet
Exam can be done anytime - it is always open.
Toteutuksen valinnaiset suoritustavat
Course can be found from Reppu -moodle where it is 3 credits with one extra assignment. For esports student this is a basics course implemented in the curriculum with contact teaching and more credits.
Opiskelijan ajankäyttö ja kuormitus
2 credits equals around 70 hours of student's work.
Lisätietoja opiskelijoille
Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).
Arviointiasteikko
0 - 5
Arviointikriteeri, hyväksytty/hylätty
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Arviointimenetelmät ja arvioinnin perusteet
Course evaluation scale can be found in DevMoodle. Evaluation is based on the exam score.