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Timely Topics in Esports (5 cr)

Code: LB00CD20-3002

General information


Enrollment
01.08.2023 - 30.09.2023
Registration for the implementation has ended.
Timing
01.08.2023 - 31.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Janus Pitkänen
Groups
LBE22S
LBE22S
Course
LB00CD20
No reservations found for realization LB00CD20-3002!

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Location and time

Lectures according to timetables provided by KAMK.

Materials

New articles published in different esports topics suggested as reading materials. Everything esports business related material. Necessary material for course completion can be found in DevMoodle.

Teaching methods

Contact teaching with lectures and assignments to be done in class.

Employer connections

Visiting lecturers from the industry planned to give presentations during the course.

Exam schedules

No exam. Assignments to be completed and returned within deadlines.

Completion alternatives

Assignments can be completed independently.

Student workload

5 credits equal 135 hours of student's work.

Assessment criteria, approved/failed

Assignments completed and returned according to instructions.

Content scheduling

Lecture - assignment - assignment review - repeated five times.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

Assessment methods and criteria

Assignments completed and returned according to instructions.

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