Timely Topics in Esports (5 cr)
Code: LB00CD20-3002
General information
- Enrollment
-
01.08.2023 - 30.09.2023
Registration for the implementation has ended.
- Timing
-
01.08.2023 - 31.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Esports Business
Objective
Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.
Content
Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club
Location and time
Lectures according to timetables provided by KAMK.
Materials
New articles published in different esports topics suggested as reading materials. Everything esports business related material. Necessary material for course completion can be found in DevMoodle.
Teaching methods
Contact teaching with lectures and assignments to be done in class.
Employer connections
Visiting lecturers from the industry planned to give presentations during the course.
Exam schedules
No exam. Assignments to be completed and returned within deadlines.
Completion alternatives
Assignments can be completed independently.
Student workload
5 credits equal 135 hours of student's work.
Assessment criteria, approved/failed
Assignments completed and returned according to instructions.
Content scheduling
Lecture - assignment - assignment review - repeated five times.
Evaluation scale
Hylätty/Hyväksytty
Assessment criteria, approved/failed
Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.
Assessment methods and criteria
Assignments completed and returned according to instructions.