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Introduction to Game Design (3 cr)

Code: KTAD035-3016

General information


Enrollment

01.08.2023 - 29.10.2023

Timing

30.10.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Joonas Muhonen

Groups

  • TTK23SP
    TTK23SP
  • 30.10.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016
  • 06.11.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016
  • 13.11.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016
  • 20.11.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016
  • 27.11.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016
  • 04.12.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016
  • 11.12.2023 12:30 - 16:00, Pelisuunnittelun perusteet KTAD035-3016

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.