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3D Modeling and Texturing I (3 cr)

Code: KTVP033-3011

General information


Enrollment

01.08.2023 - 29.10.2023

Timing

30.10.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Kiia Aihkisalo

Groups

  • TTK22SPGRaahe
    TTK22SPGRaahe
  • 21.11.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
  • 27.11.2023 12:30 - 14:00, 3D Modeling and Texturing I KTVP033-3011
  • 28.11.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
  • 04.12.2023 12:30 - 14:00, 3D Modeling and Texturing I KTVP033-3011
  • 05.12.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
  • 11.12.2023 12:30 - 14:00, 3D Modeling and Texturing I KTVP033-3011
  • 12.12.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011

Objective

Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.

Content

Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

Basics of 2D Game Graphics