3D Modeling and Texturing I (3 cr)
Code: KTVP033-3011
General information
Enrollment
01.08.2023 - 29.10.2023
Timing
30.10.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
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- 21.11.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
- 27.11.2023 12:30 - 14:00, 3D Modeling and Texturing I KTVP033-3011
- 28.11.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
- 04.12.2023 12:30 - 14:00, 3D Modeling and Texturing I KTVP033-3011
- 05.12.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
- 11.12.2023 12:30 - 14:00, 3D Modeling and Texturing I KTVP033-3011
- 12.12.2023 14:15 - 15:45, 3D Modeling and Texturing I KTVP033-3011
Objective
Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.
Content
Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
Basics of 2D Game Graphics