Mathematics for Game Programmers (3 cr)
Code: KTVP053-3009
General information
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
- Vesa Vaihoja
Groups
-
TTK22SPORaaheTTK22SPORaahe
- 29.11.2023 08:00 - 10:15, Etäopetus Kajaanista_Mathematics for Game Programmers KTVP053-3009
Objective
Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.
Content
Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.