3D Character Modeling (3 cr)
Code: KTVP041-3011
General information
- Enrollment
-
02.12.2022 - 31.01.2023
Registration for the implementation has ended.
- Timing
-
01.01.2023 - 31.07.2023
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
No reservations found for realization KTVP041-3011!
Objective
Students will be proficient in the basic principles of 3D Character modelling for games.
Content
Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
3D Modelling and Texturing I