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3D Character Modeling (3 cr)

Code: KTVP041-3011

General information


Enrollment
02.12.2022 - 31.01.2023
Registration for the implementation has ended.
Timing
01.01.2023 - 31.07.2023
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TTK21SPG
TTK21SPG
Course
KTVP041
No reservations found for realization KTVP041-3011!

Objective

Students will be proficient in the basic principles of 3D Character modelling for games.

Content

Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

3D Modelling and Texturing I

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