3D Modeling and Texturing II (3 cr)
Code: KTVP042-3011
General information
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Tommi Helin
Groups
-
TTK21SPGTTK21SPG
- 22.05.2023 14:15 - 15:45, 3D Modeling and Texturing II KTVP042-3011
Objective
Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.
Content
Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques
Evaluation scale
0 - 5
Arviointikriteerit, kiitettävä (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Arviointikriteerit, tyydyttävä (1)
basic attendance and understanding, assignments submitted.
Qualifications
3D Modelling and Texturing I