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3D Modeling and Texturing II (3 cr)

Code: KTVP042-3011

General information


Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • English
  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Tommi Helin

Groups

  • TTK21SPG
    TTK21SPG

Objective

Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.

Content

Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

3D Modelling and Texturing I