3D Modeling and Texturing II (3 cr)
Code: KTVP042-3011
General information
- Enrollment
-
02.12.2022 - 31.01.2023
Registration for the implementation has ended.
- Timing
-
01.01.2023 - 31.07.2023
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Objective
Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.
Content
Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
3D Modelling and Texturing I