Mathematics for Game Programmers (3 cr)
Code: KTVP053-3010
General information
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Simo Määttä
- Mikko Romppainen
Groups
-
TTK22SPOTTK22SPO
Objective
Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.
Content
Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.