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Publishing games and liveops (3 cr)

Code: TT00CB16-3002

General information


Enrollment

01.08.2023 - 17.10.2023

Timing

18.10.2023 - 19.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • English

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Joonas Muhonen
  • Ope_pelituotanto Ope_pelituotanto

Groups

  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPT
    TTK22SPT
  • 31.10.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
  • 07.11.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
  • 14.11.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
  • 21.11.2023 10:00 - 11:30, Publishing games and liveops TT00CB16-3002
  • 28.11.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
  • 05.12.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
  • 12.12.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Arviointikriteerit, tyydyttävä (1)

Average knowledge proved by assignments and activity during classes.

Qualifications

Game Production Fundamentals