Publishing games and liveops (3 cr)
Code: TT00CB16-3002
General information
Enrollment
01.08.2023 - 17.10.2023
Timing
18.10.2023 - 19.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
- Ope_pelituotanto Ope_pelituotanto
Groups
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TTK22SPTRaaheTTK22SPTRaahe
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TTK22SPTTTK22SPT
- 28.11.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
- 05.12.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
- 12.12.2023 12:30 - 16:00, Publishing games and liveops TT00CB16-3002
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge proved by assignments and activity during classes.
Prerequisites
Game Production Fundamentals