Publishing games and liveops (3 cr)
Code: TT00CB16-3002
General information
- Enrollment
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01.08.2023 - 17.10.2023
Registration for the implementation has ended.
- Timing
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18.10.2023 - 19.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- Ope_pelituotanto Ope_pelituotanto
- Groups
-
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- Course
- TT00CB16
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge proved by assignments and activity during classes.
Prerequisites
Game Production Fundamentals