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Publishing games and liveops (3 cr)

Code: TT00CB16-3002

General information


Enrollment
01.08.2023 - 17.10.2023
Registration for the implementation has ended.
Timing
18.10.2023 - 19.12.2023
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Ope_pelituotanto Ope_pelituotanto
Groups
TTK22SPTRaahe
TTK22SPTRaahe
TTK22SPT
TTK22SPT
Course
TT00CB16
No reservations found for realization TT00CB16-3002!

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge proved by assignments and activity during classes.

Prerequisites

Game Production Fundamentals

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