Analytical Game Design (3 cr)
Code: KTVP024-3012
General information
Enrollment
17.04.2023 - 30.04.2023
Timing
30.10.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2023VAPVAL2023
- 27.11.2023 16:00 - 18:00, Analyyttinen pelisuunnittelu KTVP024-3012
- 28.11.2023 16:00 - 18:00, Analyyttinen pelisuunnittelu KTVP024-3012
- 04.12.2023 16:00 - 18:00, Analyyttinen pelisuunnittelu KTVP024-3012
- 05.12.2023 16:00 - 18:00, Analyyttinen pelisuunnittelu KTVP024-3012
- 11.12.2023 16:00 - 18:00, Analyyttinen pelisuunnittelu KTVP024-3012
- 12.12.2023 16:00 - 18:00, Analyyttinen pelisuunnittelu KTVP024-3012
Objective
- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design
Content
- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has returned all the tasks given by the teacher. Attendance 80%
Prerequisites
Game Design I
Game Design II