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Visual Effects and Lighting (3 cr)

Code: TT00CB86-3003

General information


Enrollment

17.04.2023 - 30.04.2023

Timing

20.03.2024 - 31.05.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages

  • English

Teachers

  • Tommi Helin

Groups

  • VAPVAL2024
    VAPVAL2024
  • 20.03.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 27.03.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 10.04.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 17.04.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 24.04.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 08.05.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 15.05.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
  • 22.05.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003

Objective

Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.

Content

Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.