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Visual Effects and Lighting (3 cr)

Code: TT00CB86-3003

General information


Enrollment
17.04.2023 - 30.04.2023
Registration for the implementation has ended.
Timing
20.03.2024 - 31.05.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Teachers
Tommi Helin
Groups
VAPVAL2024
VAPVAL2024
Course
TT00CB86
No reservations found for realization TT00CB86-3003!

Objective

Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.

Content

Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

Understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

Basic attendance and understanding, assignments submitted.

Objective

Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.

Content

Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects

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