Visual Effects and Lighting (3 cr)
Code: TT00CB86-3003
General information
- Enrollment
-
17.04.2023 - 30.04.2023
Registration for the implementation has ended.
- Timing
-
20.03.2024 - 31.05.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
Objective
Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.
Content
Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
Understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
Basic attendance and understanding, assignments submitted.
Objective
Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.
Content
Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects