Visual Effects and Lighting (3 cr)
Code: TT00CB86-3003
General information
Enrollment
17.04.2023 - 30.04.2023
Timing
20.03.2024 - 31.05.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Teachers
- Tommi Helin
Groups
-
VAPVAL2024VAPVAL2024
- 20.03.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 27.03.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 10.04.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 17.04.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 24.04.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 08.05.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 15.05.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
- 22.05.2024 16:15 - 18:00, Visual Effects and Lighting TT00CB86-3003
Objective
Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.
Content
Overview of visual effects and lighting in video games
Techniques used to create different types of visual effects in modern game engines
Techniques of Lighting a Game Environmentin modern game engines
Composition with lighting
New trends in visual effects and lighting
Optimization techniques for lighting and visual effects
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
Understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
Basic attendance and understanding, assignments submitted.