Timely Topics in Esports (5 cr)
Code: LB00CD20-3003
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Esports Business
Realization has 11 reservations. Total duration of reservations is 27 h 30 min.
Time | Topic | Location |
---|---|---|
Wed 28.08.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 04.09.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 11.09.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 18.09.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 02.10.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 09.10.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Tue 22.10.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 30.10.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 13.11.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 20.11.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Wed 27.11.2024 time 09:00 - 11:30 (2 h 30 min) |
Timely Topics in Esports LB00CD20-3003 |
TA12L118 e-sport
TA12L118 e-sport
|
Objective
Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.
Content
Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.