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Timely Topics in Esports (5 cr)

Code: LB00CD20-3003

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Janus Pitkänen
Groups
LBE23S
LBE23S
Course
LB00CD20

Realization has 11 reservations. Total duration of reservations is 27 h 30 min.

Time Topic Location
Wed 28.08.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 04.09.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 11.09.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 18.09.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 02.10.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 09.10.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Tue 22.10.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 30.10.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 13.11.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 20.11.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Wed 27.11.2024 time 09:00 - 11:30
(2 h 30 min)
Timely Topics in Esports LB00CD20-3003
TA12L118 e-sport TA12L118 e-sport
Changes to reservations may be possible.

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

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