Introduction to Game Production (3 cr)
Code: KTAD033-3013
General information
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTTK23SPT
-
TTK23SPGTTK23SPG
-
TTK23SPTTK23SP
- 09.01.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 16.01.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 23.01.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 30.01.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 06.02.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 13.02.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 20.02.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 27.02.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
- 12.03.2024 12:30 - 16:00, Pelituotannon perusteet KTAD033-3013
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.