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2D Character Design (3 cr)

Code: KTVP032-3013

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Groups
TTK23SPG
TTK23SPG
Course
KTVP032

Realization has 15 reservations. Total duration of reservations is 22 h 30 min.

Time Topic Location
Mon 26.08.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 02.09.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 16.09.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 23.09.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 30.09.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 07.10.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 21.10.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 28.10.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 04.11.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 11.11.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 18.11.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 25.11.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 02.12.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 09.12.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Mon 16.12.2024 time 10:00 - 11:30
(1 h 30 min)
2D Character Design KTVP032-3013
TA11L155 TA11L155
Changes to reservations may be possible.

Objective

Students will understand the principles of designing 2D characters for games.

Content

Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences

Teaching methods

The lessons consist of lectures, demonstrations, workshops, and independent work. Onsite course.

Student workload

Course is 3 ECTS = 81 hours
9 lessons = 18 hours
3 workshops = 6 hours
1 feedback session = 2 hours
Independent work = 55 hours

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Assessment methods and criteria

The evaluation is point-based. All written assignments and design assignments are mandatory, so for example returning only the design assignments is not enough.

Grading is 0-5, see the points below:

90-100 points = 5
80-89 points = 4
70-79 points = 3
60-69 points = 2
50-59 points = 1
under 50 points = Fail

Prerequisites

Basics of 2D Game Graphics

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