2D Character Design (3 cr)
Code: KTVP032-3013
General information
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK23SPGTTK23SPG
- 26.08.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 02.09.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 16.09.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 23.09.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 30.09.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 07.10.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 21.10.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 28.10.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 04.11.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 11.11.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 18.11.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 25.11.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 02.12.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 09.12.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
- 16.12.2024 10:00 - 11:30, 2D Character Design KTVP032-3013
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Teaching methods
The lessons consist of lectures, demonstrations, workshops, and independent work. Onsite course.
Student workload
Course is 3 ECTS = 81 hours
9 lessons = 18 hours
3 workshops = 6 hours
1 feedback session = 2 hours
Independent work = 55 hours
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment methods and criteria
The evaluation is point-based. All written assignments and design assignments are mandatory, so for example returning only the design assignments is not enough.
Grading is 0-5, see the points below:
90-100 points = 5
80-89 points = 4
70-79 points = 3
60-69 points = 2
50-59 points = 1
under 50 points = Fail
Prerequisites
Basics of 2D Game Graphics