2D Character Design (3 cr)
Code: KTVP032-3013
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 15 reservations. Total duration of reservations is 22 h 30 min.
Time | Topic | Location |
---|---|---|
Mon 26.08.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 02.09.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 16.09.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 23.09.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 30.09.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 07.10.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 21.10.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 28.10.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 04.11.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 11.11.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 18.11.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 25.11.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 02.12.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 09.12.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Mon 16.12.2024 time 10:00 - 11:30 (1 h 30 min) |
2D Character Design KTVP032-3013 |
TA11L155
TA11L155
|
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Teaching methods
The lessons consist of lectures, demonstrations, workshops, and independent work. Onsite course.
Student workload
Course is 3 ECTS = 81 hours
9 lessons = 18 hours
3 workshops = 6 hours
1 feedback session = 2 hours
Independent work = 55 hours
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment methods and criteria
The evaluation is point-based. All written assignments and design assignments are mandatory, so for example returning only the design assignments is not enough.
Grading is 0-5, see the points below:
90-100 points = 5
80-89 points = 4
70-79 points = 3
60-69 points = 2
50-59 points = 1
under 50 points = Fail
Prerequisites
Basics of 2D Game Graphics