Skip to main content

3D Modeling and Texturing I (3 cr)

Code: KTVP033-3013

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

28.10.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Tommi Helin

Groups

  • TTK23SPG
    TTK23SPG
  • 28.10.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 04.11.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 11.11.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 18.11.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 25.11.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 02.12.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 09.12.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013
  • 16.12.2024 12:30 - 15:45, 3D Modeling and Texturing I KTVP033-3013

Objective

Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.

Content

Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

Basics of 2D Game Graphics