3D Modeling and Texturing I (3 cr)
Code: KTVP033-3013
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
28.10.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 28.10.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 04.11.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 11.11.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 18.11.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 25.11.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 02.12.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 09.12.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Mon 16.12.2024 time 12:30 - 15:45 (3 h 15 min) |
3D Modeling and Texturing I KTVP033-3013 |
TA11L155
TA11L155
|
Objective
Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.
Content
Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
Basics of 2D Game Graphics