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3D Modeling and Texturing I (3 cr)

Code: KTVP033-3013

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
28.10.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TTK23SPG
TTK23SPG
Course
KTVP033

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Mon 28.10.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 04.11.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 11.11.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 18.11.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 25.11.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 02.12.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 09.12.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Mon 16.12.2024 time 12:30 - 15:45
(3 h 15 min)
3D Modeling and Texturing I KTVP033-3013
TA11L155 TA11L155
Changes to reservations may be possible.

Objective

Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.

Content

Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

Basics of 2D Game Graphics

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