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Game Development Tools (3 cr)

Code: TT00CB20-3004

General information


Enrollment
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
Timing
01.01.2024 - 31.07.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Niko Kinnunen
Groups
TTK23SPO
TTK23SPO
Course
TT00CB20

Realization has 5 reservations. Total duration of reservations is 17 h 30 min.

Time Topic Location
Mon 22.04.2024 time 12:30 - 16:00
(3 h 30 min)
Pelikehitystyökalut TT00CB20-3004
TA11L115 DML TA11L115 DML
Mon 29.04.2024 time 12:30 - 16:00
(3 h 30 min)
Pelikehitystyökalut TT00CB20-3004
TA11L115 DML TA11L115 DML
Mon 06.05.2024 time 12:30 - 16:00
(3 h 30 min)
Pelikehitystyökalut TT00CB20-3004
TA11L115 DML TA11L115 DML
Mon 13.05.2024 time 12:30 - 16:00
(3 h 30 min)
Pelikehitystyökalut TT00CB20-3004
TA11L115 DML TA11L115 DML
Mon 20.05.2024 time 12:30 - 16:00
(3 h 30 min)
Pelikehitystyökalut TT00CB20-3004
TA11L115 DML TA11L115 DML
Changes to reservations may be possible.

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

Prerequisites

C++ -ohjelmointi
Object-oriented programming course

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