Game Development Tools (3 cr)
Code: TT00CB20-3004
General information
- Enrollment
-
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.07.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 5 reservations. Total duration of reservations is 17 h 30 min.
Time | Topic | Location |
---|---|---|
Mon 22.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelikehitystyökalut TT00CB20-3004 |
TA11L115 DML
TA11L115 DML
|
Mon 29.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelikehitystyökalut TT00CB20-3004 |
TA11L115 DML
TA11L115 DML
|
Mon 06.05.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelikehitystyökalut TT00CB20-3004 |
TA11L115 DML
TA11L115 DML
|
Mon 13.05.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelikehitystyökalut TT00CB20-3004 |
TA11L115 DML
TA11L115 DML
|
Mon 20.05.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelikehitystyökalut TT00CB20-3004 |
TA11L115 DML
TA11L115 DML
|
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Prerequisites
C++ -ohjelmointi
Object-oriented programming course