Programming Mobile Games (3 cr)
Code: KTVP060-3014
General information
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK23SPOTTK23SPO
- 26.08.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 27.08.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 02.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 03.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 09.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 10.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 16.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 17.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 23.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 24.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 30.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 01.10.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 07.10.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 08.10.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
- 21.10.2024 12:30 - 14:00, Teams_Programming Mobile Games KTVP060-3014
- 22.10.2024 12:30 - 14:00, Teams_Programming Mobile Games KTVP060-3014
Objective
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Content
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Prerequisites
Programming C++