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Programming Mobile Games (3 cr)

Code: KTVP060-3014

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Janne Remes

Groups

  • TTK23SPO
    TTK23SPO
  • 26.08.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 27.08.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 02.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 03.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 09.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 10.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 16.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 17.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 23.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 24.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 30.09.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 01.10.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 07.10.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 08.10.2024 12:30 - 14:00, Programming Mobile Games KTVP060-3014
  • 21.10.2024 12:30 - 14:00, Teams_Programming Mobile Games KTVP060-3014
  • 22.10.2024 12:30 - 14:00, Teams_Programming Mobile Games KTVP060-3014

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.

Prerequisites

Programming C++