3D Modeling and Texturing II (3 cr)
Code: KTVP042-3012
General information
- Enrollment
-
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.07.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 2 reservations. Total duration of reservations is 3 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 13.05.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Modeling and Texturing II KTVP042-3012 |
TA11L155
TA11L155
|
Mon 20.05.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Modeling and Texturing II KTVP042-3012 |
TA11L155
TA11L155
|
Objective
Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.
Content
Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
3D Modelling and Texturing I
Objective
Students will understand and be proficient in the basic principles of creating hard surface models and are introduced to high polygon techniques.
Content
Techniques for creating PBR textures
Techniques for creating props, architecture, vehicles and environment assets.
Creating realistic low polygon geometry
Introduction to high polygon modeling techniques
Qualifications
3D Modelling and Texturing I