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Network Game Programming (3 cr)

Code: KTVS030-3013

General information


Enrollment
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
Timing
01.01.2024 - 31.07.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Janne Remes
Groups
TTK22SPO
TTK22SPO
Course
KTVS030

Realization has 7 reservations. Total duration of reservations is 22 h 45 min.

Time Topic Location
Mon 08.04.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Mon 15.04.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Mon 22.04.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Mon 29.04.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Mon 06.05.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Mon 13.05.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Mon 20.05.2024 time 12:30 - 15:45
(3 h 15 min)
Etäopetus Kajaaniin_Network Game Programming
TA11L141 pelilabra TA11L141 pelilabra
Changes to reservations may be possible.

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

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