Network Game Programming (3 cr)
Code: KTVS030-3013
General information
- Enrollment
-
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.07.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 7 reservations. Total duration of reservations is 22 h 45 min.
Time | Topic | Location |
---|---|---|
Mon 08.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 15.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 22.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 29.04.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 06.05.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 13.05.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Mon 20.05.2024 time 12:30 - 15:45 (3 h 15 min) |
Etäopetus Kajaaniin_Network Game Programming |
TA11L141 pelilabra
TA11L141 pelilabra
|
Changes to reservations may be possible.
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II