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Game Design I (3 cr)

Code: KTVP011-3011

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • English

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Joonas Muhonen

Groups

  • VAPVAL2024
    VAPVAL2024
  • 26.08.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 27.08.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 02.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 03.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 09.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 10.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 16.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 17.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 23.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 24.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 30.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 01.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 07.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 08.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 21.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
  • 22.10.2024 16:15 - 18:00, Game Design I KTVP011-3011

Objective

- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents

Content

Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail

Prerequisites

- Basics of Game Production
- Basics of Game Design