Game Design I (3 cr)
Code: KTVP011-3011
General information
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2024VAPVAL2024
- 26.08.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 27.08.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 02.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 03.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 09.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 10.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 16.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 17.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 23.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 24.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 30.09.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 01.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 07.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 08.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 21.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
- 22.10.2024 16:15 - 18:00, Game Design I KTVP011-3011
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design