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Game Design II (3 cr)

Code: KTVP014-3011

General information


Enrollment
01.08.2023 - 01.04.2024
Registration for the implementation has ended.
Timing
20.03.2024 - 31.05.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
English
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Groups
VAPVAL2024
VAPVAL2024
Course
KTVP014

Realization has 14 reservations. Total duration of reservations is 28 h 0 min.

Time Topic Location
Mon 08.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 09.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Mon 15.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 16.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Mon 22.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 23.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Mon 29.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 30.04.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Mon 06.05.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 07.05.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Mon 13.05.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 14.05.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Mon 20.05.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Tue 21.05.2024 time 16:00 - 18:00
(2 h 0 min)
Game Design II KTVP014-3011
Teams
Changes to reservations may be possible.

Objective

- Student will understand the basic principles of narratives and stories in games.
- Student can create game characters.
- Student can create a narrative game concept based on an established brand.

Content

Narration
Stories
Genres
Character Creation
Game Analysis

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students are able to analyse a game and can use that knowledge to make GDD's and Script writing for the game. Attendance 80%, Pass/fail

Prerequisites

Game Design I

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