Introduction to Game Engine Programming (3 cr)
Code: TTAE008-3010
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 27.10.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 27.08.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 03.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 10.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 17.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 24.09.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 01.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 08.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Tue 22.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Johdanto pelimoottoriohjelmointiin TTAE008-3010 |
TA11L151
TA11L151
|
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Prerequisites
C++ Programming