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Graphics Engine Programming (3 cr)

Code: TTAN011-3010

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
28.10.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV23SP
TTV23SP
Course
TTAN011

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Tue 29.10.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 05.11.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 12.11.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 19.11.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 26.11.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 03.12.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 10.12.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Tue 17.12.2024 time 08:15 - 11:30
(3 h 15 min)
Grafiikkamoottorin ohjelmointi TTAN011-3010
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.

Content

Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.

Prerequisites

Introduction to Game Engine Graphics

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