Graphics Engine Programming (3 cr)
Code: TTAN011-3010
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
28.10.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 29.10.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 05.11.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 12.11.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 19.11.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 26.11.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 03.12.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 10.12.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Tue 17.12.2024 time 08:15 - 11:30 (3 h 15 min) |
Grafiikkamoottorin ohjelmointi TTAN011-3010 |
TA11L151
TA11L151
|
Objective
Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.
Content
Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.
Prerequisites
Introduction to Game Engine Graphics