Skip to main content

Game technology project 1 (6 cr)

Code: TT00CG43-3001

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
6 cr
Local portion
6 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Mikko Romppainen
Groups
TTV23SP
TTV23SP
Course
TT00CG43

Realization has 13 reservations. Total duration of reservations is 104 h 0 min.

Time Topic Location
Thu 31.10.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Fri 01.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Thu 07.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Fri 08.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Thu 14.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Fri 15.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Thu 21.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Fri 22.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Thu 28.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Fri 29.11.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Thu 05.12.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Thu 12.12.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Fri 13.12.2024 time 08:00 - 16:00
(8 h 0 min)
Peliteknologian projekti 1_Projektiopinnot 4
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

The student is able to design and implement a simple graphical engine as a member of the team.

Content

Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.

Assessment criteria, good (3)

The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.

Assessment criteria, satisfactory (1)

The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Prerequisites

Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1

Go back to top of page