Programming Real Time Graphics (3 cr)
Code: TTAN012-3009
General information
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Mikko Romppainen
Groups
-
TTV22SPTTV22SP
- 09.01.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 16.01.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 23.01.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 30.01.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 06.02.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 13.02.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 20.02.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 27.02.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
- 12.03.2024 12:30 - 15:45, Reaaliaikagrafiikan ohjelmointi TTAN012-3009
Objective
Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.
Content
3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.
Prerequisites
Graphics Engine Programming