3D Character Modeling (3 cr)
Code: KTVP041-3013
General information
- Enrollment
-
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 31.07.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Realization has 7 reservations. Total duration of reservations is 10 h 30 min.
Time | Topic | Location |
---|---|---|
Tue 09.04.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Tue 16.04.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Tue 23.04.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Tue 30.04.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Tue 07.05.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Tue 14.05.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Tue 21.05.2024 time 10:00 - 11:30 (1 h 30 min) |
3D Character Modeling KTVP041-3013 |
Raahe_Lybe_2_ATK
Raahe_Lybe_2_ATK
|
Objective
Students will be proficient in the basic principles of 3D Character modelling for games.
Content
Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
3D Modelling and Texturing I