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Introduction to Game Design (3 cr)

Code: KT00BP15-3001

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

28.10.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Teaching languages

  • Finnish

Degree programmes

  • Bachelor's Degree in Business Information Technology

Teachers

  • Marika Mustalahti

Groups

  • TBIT24S
    TBIT24S
  • 30.10.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001
  • 05.11.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001
  • 12.11.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001
  • 19.11.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001
  • 26.11.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001
  • 03.12.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001
  • 10.12.2024 12:30 - 15:45, Introduction to Game Design KT00BP15-3001

Objective

Students will be proficient in the theory and principles of game planning. They will be able to analyze games, produce game ideas, a game concept and initial game plan. Students will be proficient in the principles of prototyping and pitching.

Content

Interaction and game mechanics
Game analyses
Initial concept description
Feature evaluation
Initial level and character planning
Prototyping
Pitching

Teaching methods

The course contains lectures and workshops.

Assessment criteria, approved/failed

Pass:
The student has mastered the different stages of game design and can apply them in different work situations, working independently and in groups and demonstrating their proficiency in the knowledge base of the field and their ability to complete all the assignments as required.

Fail:
The student fails to meet the requirements to pass the course. Every deliverable coursework must be delivered before the deadline in acceptable condition. This means the coursework that falls significantly below quality standards may also be considered as failed. Additionally, participation in group work is mandatory for passing the course.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Pass: The students have mastered the different stages of game design and can apply them in different work situations, being able to work independently and in groups and to demonstrate their proficiency in the knowledge base of the field and their ability to complete all assignments as required.

Assessment methods and criteria

Pass/Fail

Assessment criteria, fail (0)

The student fails to meet the requirements to pass the course. Every deliverable coursework must be delivered before the deadline in acceptable condition. This means the coursework that falls significantly below quality standards may also be considered as failed. Additionally, participation in group work is mandatory for passing the course.

Further information

10 Polkua web course "Pelisuunnittelun perusteet" can be used as part of the course