Artificial Intelligence in Games (3 cr)
Code: TT00CB18-3004
General information
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK22SPORaaheTTK22SPORaahe
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TTK22SPRaaheTTK22SPRaahe
- 08.01.2024 09:00 - 11:45, Game Programming III_Artificial Intelligence in Games
- 15.01.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 22.01.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 29.01.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 05.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 12.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 19.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 26.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 11.03.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
- 18.03.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 25.03.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 08.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 15.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 22.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 29.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 06.05.2024 10:00 - 15:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 13.05.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
- 20.05.2024 08:15 - 15:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
Objective
Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.
Content
Introduction to game AI
Finite state machines
Path finding
Game genre specific AI techniques
Learning AI
Distributed AI, Team AI and crowd techniques
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Prerequisites
Data Structures and Algorithms