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Artificial Intelligence in Games (3 cr)

Code: TT00CB18-3004

General information


Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Mikko Romppainen

Groups

  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe
  • 08.01.2024 09:00 - 11:45, Game Programming III_Artificial Intelligence in Games
  • 15.01.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 22.01.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 29.01.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 05.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 12.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 19.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 26.02.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 11.03.2024 08:15 - 11:30, Game Programming III_Artificial Intelligence in Games
  • 18.03.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 25.03.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 08.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 15.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 22.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 29.04.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 06.05.2024 10:00 - 15:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 13.05.2024 08:15 - 16:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games
  • 20.05.2024 08:15 - 15:00, Itsenäistä työskentelyä_Game Programming III_Artificial Intelligence in Games

Objective

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Content

Introduction to game AI
Finite state machines
Path finding
Game genre specific AI techniques
Learning AI
Distributed AI, Team AI and crowd techniques

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Arviointikriteerit, tyydyttävä (1)

The students know and are proficient in the basic concepts of the course.

Qualifications

Data Structures and Algorithms