Game Company Business Templates (2 cr)
Code: TT00CH25-3001
General information
- Enrollment
-
15.01.2024 - 31.03.2024
Registration for the implementation has ended.
- Timing
-
11.03.2024 - 08.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- English
- Seats
- 6 - 40
- Degree programmes
- Tietojenkäsittelyn koulutus, ICT-alan muuntokoulutus
Evaluation scale
0 - 5
Content scheduling
- Week 1: Realistic overview of the gaming industry and its current situation.
- Week 2: b2c business: how to launch, among others, a publisher, investor, or indie game company.
- Week 3: b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
- Week 4: Applying for public funding: prerequisites and opportunities.
- Week 5: QA / Feedback / Wrapup -session (2 hours) + Final Assignment
Objective
Create a clear picture for students of various ways to venture into the gaming industry and provide ready "recipes" for initiating different business functions on a practical level.
Accomplishment methods
Lectures
Assignments (individual/group)
Content
Realistic overview of the gaming industry and its current situation.
b2c business: how to launch, among others, a publisher, investor, or indie game company.
b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
Applying for public funding: prerequisites and opportunities.
Location and time
Online Lecture #1 - 11.3. 16:45 - 19:45 (Assignment 1 given for the week 11)
Online Lecture #2 - 18.3. 16:45 - 19:45 (Assignment 2 given for the week 12)
Online Lecture #3 - 25.3. 16:45 - 19:45 (Assignment 3 given for the week 13)
Online Lecture #4 - 2.4. 16:45 - 19:45 (Assignment 4 given for the week 14)
Online Lecture #5 - 8.4. 16:45 - 19:00 (Final Assignment given for the week 15)
Materials
All required course related literature/materials is included in the course materials; no additional materials are needed.
Teaching methods
Online lectures + group / individual assignments
Completion alternatives
No alternative ways in participating to the course
Student workload
The student is expected to attend all online lectures and complete all assignments offline. Offline assignments are estimated to take approximately 4-6 hours per week.
Assessment criteria, satisfactory (1)
The student attended the required number of lectures (75%) and completed the necessary assignments (50%).
Assessment criteria, good (3)
The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for establishing a company and finding a business for it.
Assessment criteria, excellent (5)
The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for establishing a company and identifying a business opportunity.
Qualifications
Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview before being accepted into the course.
Further information
The course is designed for individuals, particularly those interested in establishing their own company, although it is not a requirement. Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview (10-15 minutes) before being accepted into the course.