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Game Company Business Templates (2 cr)

Code: TT00CH25-3001

General information


Enrollment
15.01.2024 - 31.03.2024
Registration for the implementation has ended.
Timing
11.03.2024 - 08.04.2024
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
2 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Seats
6 - 40
Degree programmes
Tietojenkäsittelyn koulutus, ICT-alan muuntokoulutus
Teachers
Klaus Kääriäinen
Teacher in charge
Klaus Kääriäinen
Groups
VAPVAL2024
VAPVAL2024
Course
TT00CH25

Realization has 1 reservations. Total duration of reservations is 2 h 15 min.

Time Topic Location
Mon 08.04.2024 time 16:45 - 19:00
(2 h 15 min)
Game Company Business Templates TT00CH25-3001
Online lecture
Changes to reservations may be possible.

Objective

Create a clear picture for students of various ways to venture into the gaming industry and provide ready "recipes" for initiating different business functions on a practical level.

Content

Realistic overview of the gaming industry and its current situation.
b2c business: how to launch, among others, a publisher, investor, or indie game company.
b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
Applying for public funding: prerequisites and opportunities.

Location and time

Online Lecture #1 - 11.3. 16:45 - 19:45 (Assignment 1 given for the week 11)
Online Lecture #2 - 18.3. 16:45 - 19:45 (Assignment 2 given for the week 12)
Online Lecture #3 - 25.3. 16:45 - 19:45 (Assignment 3 given for the week 13)
Online Lecture #4 - 2.4. 16:45 - 19:45 (Assignment 4 given for the week 14)
Online Lecture #5 - 8.4. 16:45 - 19:00 (Final Assignment given for the week 15)

Materials

All required course related literature/materials is included in the course materials; no additional materials are needed.

Teaching methods

Online lectures + group / individual assignments

Completion alternatives

No alternative ways in participating to the course

Student workload

The student is expected to attend all online lectures and complete all assignments offline. Offline assignments are estimated to take approximately 4-6 hours per week.

Content scheduling

- Week 1: Realistic overview of the gaming industry and its current situation.
- Week 2: b2c business: how to launch, among others, a publisher, investor, or indie game company.
- Week 3: b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
- Week 4: Applying for public funding: prerequisites and opportunities.
- Week 5: QA / Feedback / Wrapup -session (2 hours) + Final Assignment

Further information

The course is designed for individuals, particularly those interested in establishing their own company, although it is not a requirement. Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview (10-15 minutes) before being accepted into the course.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for establishing a company and identifying a business opportunity.

Assessment criteria, good (3)

The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for establishing a company and finding a business for it.

Assessment criteria, satisfactory (1)

The student attended the required number of lectures (75%) and completed the necessary assignments (50%).

Assessment methods and criteria

The evaluation method aims to gauge the depth of the student's comprehension regarding the distinctions among various types of game company businesses and their operational dynamics. Ideally, students will not only grasp the information but also skillfully leverage it to generate innovative and realistic ideas for establishing a game company.

Assessment criteria, fail (0)

The student failed to meet the required attendance for lectures (75%) and did not submit the necessary assignments (50%).

Assessment criteria, excellent (5)

The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for establishing a company and identifying a business opportunity.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for establishing a company and finding a business for it.

Assessment criteria, satisfactory (1)

The student attended the required number of lectures (75%) and completed the necessary assignments (50%).

Prerequisites

Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview before being accepted into the course.

Further information

The Game Company Templates course is designed for anyone seeking to understand the functioning of game companies (a publisher, investor, b2b or indie game company). It is also beneficial for individuals, including those in the industry, who are exploring ways to establish a game company, either now or in the future.

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