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Publishing games and liveops (3 cr)

Code: TT00CB16-3004

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Joonas Muhonen
  • OPE_Tietojenkäsittely OPE_Tietojenkäsittely

Groups

  • TTK23SPT
    TTK23SPT
  • 12.11.2024 12:30 - 16:00, Pelien julkaisu ja liveops TT00CB16-3004
  • 19.11.2024 12:30 - 16:00, Pelien julkaisu ja liveops TT00CB16-3004
  • 26.11.2024 12:30 - 16:00, Pelien julkaisu ja liveops TT00CB16-3004
  • 03.12.2024 12:30 - 16:00, Pelien julkaisu ja liveops TT00CB16-3004
  • 10.12.2024 12:30 - 16:00, Pelien julkaisu ja liveops TT00CB16-3004
  • 17.12.2024 12:30 - 16:00, Pelien julkaisu ja liveops TT00CB16-3004

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge proved by assignments and activity during classes.

Prerequisites

Game Production Fundamentals