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Publishing games and liveops (3 cr)

Code: TT00CB16-3004

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
OPE_Tietojenkäsittely OPE_Tietojenkäsittely
Groups
TTK23SPT
TTK23SPT
Course
TT00CB16

Realization has 6 reservations. Total duration of reservations is 21 h 0 min.

Time Topic Location
Tue 12.11.2024 time 12:30 - 16:00
(3 h 30 min)
Pelien julkaisu ja liveops TT00CB16-3004
TA11L161 TA11L161
Tue 19.11.2024 time 12:30 - 16:00
(3 h 30 min)
Pelien julkaisu ja liveops TT00CB16-3004
TA11L161 TA11L161
Tue 26.11.2024 time 12:30 - 16:00
(3 h 30 min)
Pelien julkaisu ja liveops TT00CB16-3004
TA11L161 TA11L161
Tue 03.12.2024 time 12:30 - 16:00
(3 h 30 min)
Pelien julkaisu ja liveops TT00CB16-3004
TA11L161 TA11L161
Tue 10.12.2024 time 12:30 - 16:00
(3 h 30 min)
Pelien julkaisu ja liveops TT00CB16-3004
TA11L161 TA11L161
Tue 17.12.2024 time 12:30 - 16:00
(3 h 30 min)
Pelien julkaisu ja liveops TT00CB16-3004
TA11L161 TA11L161
Changes to reservations may be possible.

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge proved by assignments and activity during classes.

Prerequisites

Game Production Fundamentals

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