Publishing games and liveops (3 cr)
Code: TT00CB16-3004
General information
- Enrollment
-
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Groups
-
TTK23SPTTTK23SPT
- Course
- TT00CB16
Realization has 6 reservations. Total duration of reservations is 21 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 12.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3004 |
TA11L161
TA11L161
|
Tue 19.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3004 |
TA11L161
TA11L161
|
Tue 26.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3004 |
TA11L161
TA11L161
|
Tue 03.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3004 |
TA11L161
TA11L161
|
Tue 10.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3004 |
TA11L161
TA11L161
|
Tue 17.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Pelien julkaisu ja liveops TT00CB16-3004 |
TA11L161
TA11L161
|
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge proved by assignments and activity during classes.
Prerequisites
Game Production Fundamentals