Analytical Game Design (3 cr)
Code: KTVP024-3013
General information
- Enrollment
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19.08.2024 - 22.09.2024
Registration for the implementation has ended.
- Timing
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28.10.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Teaching languages
- English
- Finnish
Realization has 14 reservations. Total duration of reservations is 28 h 0 min.
Time | Topic | Location |
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Mon 28.10.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 29.10.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Mon 04.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 05.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Mon 11.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 12.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Mon 18.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 19.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Mon 25.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 26.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Mon 02.12.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 03.12.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Mon 09.12.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Tue 10.12.2024 time 16:00 - 18:00 (2 h 0 min) |
Analytical Game Design KTVP024-3013 |
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Objective
- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design
Content
- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has returned all the tasks given by the teacher. Attendance 80%
Prerequisites
Game Design I
Game Design II