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Analytical Game Design (3 cr)

Code: KTVP024-3013

General information


Enrollment
19.08.2024 - 22.09.2024
Registration for the implementation has ended.
Timing
28.10.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Teaching languages
English
Finnish
Teachers
Joonas Muhonen
Groups
VAPVAL2024
VAPVAL2024
Course
KTVP024

Realization has 14 reservations. Total duration of reservations is 28 h 0 min.

Time Topic Location
Mon 28.10.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 29.10.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Mon 04.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 05.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Mon 11.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 12.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Mon 18.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 19.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Mon 25.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 26.11.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Mon 02.12.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 03.12.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Mon 09.12.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Tue 10.12.2024 time 16:00 - 18:00
(2 h 0 min)
Analytical Game Design KTVP024-3013
Teams
Changes to reservations may be possible.

Objective

- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design

Content

- Student will learn the basics of telemetry
- Student will learn to analyze different areas of a game, by studying them
- Student will learn how to design a licensed game
- Student will learn to create good pitches and elevator pitches
- Student will learn how to create games through restrictive design

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has returned all the tasks given by the teacher. Attendance 80%

Prerequisites

Game Design I
Game Design II

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