Game development summer studies (15 cr)
Code: AV00CT83-3001
General information
- Enrollment
-
10.04.2024 - 26.05.2024
Registration for the implementation has ended.
- Timing
-
28.05.2024 - 31.07.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 - 15
- Local portion
- 0 cr
- Virtual portion
- 15 cr
- Mode of delivery
- Distance learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Marika Mustalahti
- Scheduling groups
- Avoin AMK 1 (Size: 60 . Open UAS : 60.)
- Small groups
- Open UAS 1
- Course
- AV00CT83
Objective
Students create in teams or independently portfolio pieces or complete a game.
Content
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Location and time
28.5.2024-14.8.2024
On Tuesday 28 May, the course has a kick-off lesson in Teams
Teaching methods
During the summer students must complete either 5, 10, or 15 credits. Courses are chosen from Game Development SUmmer Studies 1, 2, 3 and 4 as a package regarding the wanted credits amount.
Students can choose from 4 different tracks to compile the desired credit amounts.The tracks are:
- Published Game
- Game Development Competition
- Portfolio
- Rapid Development
The course is completed totally remotely. There are coaches available for mentoring and help, but there is no teaching. Independency and proactivity is required as well as basic knowledge on programming, graphics, design and/or production. Course language is primarily English.
Exam schedules
No exams, course has other deliverables.
Content scheduling
1 credit is equal to 27 hours of work.
The chosen credit amount is completed during the course.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, good (3)
All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment criteria, satisfactory (1)
All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.
Self and peer review is used in grading.
Assessment methods and criteria
The student fulfills the required work hours and returns all required deliverables on time.
In the team variations, the evaluations is also influenced by self- and peer reviews.
Prerequisites
Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.
Objective
Students create in teams or independently portfolio pieces or complete a game.
Accomplishment methods
Independently or in project groups
Content
Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.
Qualifications
Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.