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Introduction to Game Production (3 cr)

Code: TTAE009-3011

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 26.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV24SP
TTV24SP
Course
TTAE009

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Wed 27.08.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 03.09.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 10.09.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 17.09.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 24.09.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 01.10.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 22.10.2025 time 08:30 - 11:45
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Wed 29.10.2025 time 12:45 - 16:00
(3 h 15 min)
Pelituotannon perusteet TTAE009-3011
Teams opetus
Changes to reservations may be possible.

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

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