Introduction to Game Production (3 cr)
Code: TTAE009-3011
General information
- Enrollment
-
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 26.10.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
Time | Topic | Location |
---|---|---|
Wed 27.08.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 03.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 10.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 17.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 24.09.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 01.10.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 22.10.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Wed 29.10.2025 time 12:45 - 16:00 (3 h 15 min) |
Pelituotannon perusteet TTAE009-3011 |
Teams opetus
|
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game