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Game Culture (3 cr)

Code: TT00BE12-3013

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV24SP
TTV24SP
Course
TT00BE12

Realization has 7 reservations. Total duration of reservations is 22 h 45 min.

Time Topic Location
Wed 05.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 12.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 19.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 26.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 03.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 10.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 17.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Changes to reservations may be possible.

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.

Further information

The course can be completed throughout your studies. Further details on how to pass the course will be specified in the Introduction to Data Processing course

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

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