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Game Culture (3cr)

Code: TT00BE12-3013

General information


Enrollment
18.08.2025 - 21.09.2025
Registration for the implementation has ended.
Timing
01.08.2025 - 31.12.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV24SP
TTV24SP
Course
TT00BE12

Realization has 8 reservations. Total duration of reservations is 26 h 0 min.

Time Topic Location
Wed 05.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 12.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 19.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 26.11.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 03.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Mon 08.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 10.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Wed 17.12.2025 time 08:30 - 11:45
(3 h 15 min)
Pelikulttuuri TT00BE12-3013
Teams opetus
Changes to reservations may be possible.

Evaluation scale

Hylätty/Hyväksytty

Objective

The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.

Content

Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures

Location and time

Reppu platform self-study

Materials

Material on reppu platform

Teaching methods

Working life pedagogy and self-directed learning: learning at events, reflecting on the experience in a report, linking it to your own career plan and honing your skills through online learning

Student workload

The assignments have ects standard of work amount of time reserved for them, use feedback and improve your assignments
Lessons may be added to your schedules to guide your self study progress

Assessment criteria, approved/failed

Reports returned according to reppu platform instructions

Assessment criteria, approved/failed

The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.

Further information

Material is available through reppu platform

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