Game Culture (3cr)
Code: TT00BE12-3013
General information
- Enrollment
- 18.08.2025 - 21.09.2025
- Registration for the implementation has ended.
- Timing
- 01.08.2025 - 31.12.2025
- Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 8 reservations. Total duration of reservations is 26 h 0 min.
| Time | Topic | Location |
|---|---|---|
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Wed 05.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Wed 12.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Wed 19.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Wed 26.11.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Wed 03.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Mon 08.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Wed 10.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Wed 17.12.2025 time 08:30 - 11:45 (3 h 15 min) |
Pelikulttuuri TT00BE12-3013 |
Teams opetus
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Evaluation scale
Hylätty/Hyväksytty
Objective
The course deepens the students' understanding of the operating methods and culture of the game industry. The students are able to play an active role in various game events and jams. The students will deepen their current know-how through seminars or conferences.
Content
Participation in game industry events / conferences / seminars in Finland and internationally
Participation in game jams or hackathon
Commissions
Company visits / lectures
Location and time
Reppu platform self-study
Materials
Material on reppu platform
Teaching methods
Working life pedagogy and self-directed learning: learning at events, reflecting on the experience in a report, linking it to your own career plan and honing your skills through online learning
Student workload
The assignments have ects standard of work amount of time reserved for them, use feedback and improve your assignments
Lessons may be added to your schedules to guide your self study progress
Assessment criteria, approved/failed
Reports returned according to reppu platform instructions
Assessment criteria, approved/failed
The students have participated in games industry events/conferences/seminars and game jams or has been active in commissions for at least 81 hours. The students have provided proof of attendance and the requisite documentation of an adequate extent.
Further information
Material is available through reppu platform